





Adelaide Chivers – Gain Spellcar
Aella Ivaline Oran’Hei – Draw three Station Masters from the supply. Choose one and put it into play over Aella. Return the other two to the supply.
Aerlion – Place Wasteland. During this turn, you may Transfer through it for free.
Almir Nol Kanda – Choose a hex in your Network that does not contain a Good. Place a Good matching that terrain from the supply onto that hex. Perform this ability up to three times.
Amaranthalos – Each other player must slide a Demand Tile off of their board. They still use it for points and Awards, but it no longer counts towards triggering game end.
Antine Frass – Whenever you Build Track, City Transfers are free.
Anya Southwind – Move one of your train cars to an adjacent hex. Perform this ability up to four times. You may move the same train car multiple times.
Arianna Tzaar – Draw three Awards from the supply. You may choose one and put it into play. The chosen Award is scored the same as the two drawn at the beginning of the game.
Ariel Malephaise – Choose a hex in your Network. Remove all train cars (including your own) in that hex and adjacent hexes from the map and return them to their Company’s supply
Arret Draamivaar – Copy the ability of another player’s faceup Engineer.
Candide Malephaise – Build Track on a hex that has at least one competitor train car.
Casparan Kellovich – Each time you Build Track on the map edge, refresh 2 Mana.
Cin Atalar – Choose a hex in your Network. Move all Goods from adjacent hexes into that hex.
Clive Melmont – During the Activate Specialists phase of your turn, Reclaim 1 Mana.
Daedalus Khimsey – Deliver one Good from your Network.
Dareios Kuel – During the Activate Specialists phase of your turn, you may Return two In-Network Goods to the supply then Gain Mana.
Doc Silnan – Copy the ability of another player’s Surveyor (face-up or face-down).
Eirene Lemina Kobor – Take an extra turn after this one.
Eloi Klaus – When you Move + Activate this turn, Activate any number of Spellcars for free and Reclaim 1 Mana. (You must pay any inherent costs.)
Feylana Chorgitz – During the Activate Specialists phase of your turn, you may pay 1 Mana to return an InNetwork Good to the supply, then Refresh your Engineer.
Fendar Duskshadow – Build Track on a map edge (network adjacent).
Garek Tesias – Swap the position of 2 Spellcars on your folio or move one to an empty slot. (You may move a Spellcar into the third row of your railyard this way even if you have not filled the second.)
Hai Of Noirwood – You may claim Demand tiles worth 1 more than you qualify for when you Deliver at the End of the Line.
Hikaru Sorayama – Reclaim Mana and Gain 2 Mana.
Hydeart Burnstein – Choose one terrain type (except Wasteland). Build Track on up to four different hexes of that type.
Iain Bergham – Each time an opponent Builds Track on a hex where you have a train car, Reclaim 2 Mana.
Irini Grenhart – Whenever you Build Track, Competitor Transfers cost only 1 Mana.
Irion Juiz – Pay 1 Mana to move one of your train cars to an adjacent hex.
John Strong Stevenson – Build Track on any terrain (except Wasteland). Do this up to three times.
Leto Fulgore – When you Deliver at the End of the Line, you may Gain Mana.
Levine Casterlie – When you Move + Activate, your second Spellcar Activation is free, and your third Spellcar Activation costs 1 Mana. (You must pay any inherent costs.)
Lixis Ran Kanda – Choose a hex in your Network that does not contain a Good. Place a Good that matches that terrain from the supply onto that hex
Luc Von Gott – Pay 1 Mana to Gain Mana.
Lucca Turlotte – During the Activate Specialists phase of your turn, you may pay 2 Mana to return two InNetwork Good to the supply, then Refresh your Captain.
Lyal Kerigan – Deliver up to four Goods of a single type from your Network. (This delivery is eligible for Demand Tiles.)
Lynssara Yuuno – Pay 2 Mana to Build Track on any terrain (except Wasteland) anywhere on the map that does not have a Good on it.
Malandrax Mecchi – Pay 1 Mana to choose an In-Network hex. Move a Good from an adjacent hex into that hex.
Manch – Pay 1 Mana to Refresh your Captain
Marigold – Gain Spellcar. Refresh Mana or Gain Mana. Gain Specialist or Refresh Specialists.
Megana Dalevan – Pay 2 Mana to choose a Network Adjacent Hex. Treat one hex adjacent to it as In-Network for this turn. (Hexes adjacent to it are considered Network Adjacent.)
Milton Barts – Gain Spellcar twice, then Activate them both for free. (You must pay any inherent costs.)
Mindra Dirac – Choose a hex in your Network. Build Track on each adjacent hex (if able).
Nicomedes An’sige – When you Administrate, you may Deliver one Good.
Nilara Torn – Pay 2 Mana to copy the effect of an opponent’s face-up Captain. You do not have to pay any costs to Activate that Captain. That Captain is not Exhausted by the action.
Orman Kaspar – Reclaim 3 Mana.
Peril – Instead of Activating after you Move your Conductor, you may Activate then Move. Moving to the End of Line this way moves you back to Start without delivering.
Quadrana Sekten – Whenever you Deliver, if you can Deliver enough Goods to fulfill more than one demand, you may claim more than one Demand Tile.
Ran Ugobia – Refresh your Engineer and Captain. You may immediately use them without exhausting them
Rixia Van Sorrel – Pay 1 Mana to choose a hex in your Network with a Good on it. Place a Good of the same color from the supply onto that hex
Sanathes Danah – Whenever you Build Track, Wasteland Transfers cost only 1 Mana.
Sarafina Vanedran – When you Move + Activate this turn, ignore inherent mana costs on Spellcars. (You must pay Move + Activate costs.)
Simon La Faucheuse – Moving your Conductor one or two spaces is free. Moving three spaces costs 2 Mana. Moving four spaces costs 4 Mana.
Tegusgan – During the Activate Specialists phase of your turn, you may pay 2 Mana to return two In-Network Good to the supply then Build Track on any terrain (except Wasteland).
Telemyr – Permanently swap your Captain, Engineer, or Station Master with another player’s. If the Specialist you take was exhausted, Refresh it.
Tezola Telmorre – When it is your turn to make a final delivery at the end of the game, deliver three types of Goods instead of one. You are eligible for a Demand Tile for each of these deliveries.
Tzart Kargan – When you Administrate, you may Build Track in your Home Terrain.
Uumi Nuoc – Pay 1 Mana to copy the effect of a Spellcar from the Market. You must pay any inherent costs for that Spellcar.
Viona Larone – When you Move + Activate, you may pay 1 Mana to Activate a single Spellcar twice. You may not Activate any other Spellcars this turn. (You must pay any inherent costs.)
Voco Astrum – If you Deliver at the End of the Line without taking a Demand Tile, add two Goods from the supply to your folio. These Goods must match the color of a City connected to your Network.
Wardlaw O’Brien – Swap the position of any two Demand Tiles on the map. Do this up to two times. To claim one of these swapped Demand Tiles, ignore the City color and Deliver Goods that match the tile’s color.
Welsie Acktern – Build Track on any terrain (except Wasteland) anywhere on the map. Then Build Track on any Home Terrain adjacent to that hex.
Wendy Thristle – One Competitor, City, or Wasteland Transfer during this turn is free.
Wilhelm Barts – When you Administrate, Gain Spellcar.
Arctic Shocker – Build Track on Glacier, then place any color Good from the supply into that hex. (This has an inherent cost of 2 Mana.)
Car Bomb – Each competitor must discard a Spellcar of their choice from their railyard. (This has an inherent cost of 1 Mana.)
Corruption Junction – Place Wasteland and Gain Mana. (This has an inherent cost of 1 Mana.)
Deep One – Build Track on any Mountain anywhere on the map. (This has an inherent cost of 2 Mana.)
Flow Controller – Reclaim 3 Mana.
Follow Through – Build Track on any terrain already containing at least one competitor’s train car. (This has an inherent cost of 1 Mana.)
Gilt Runner – Gain Specialist or Refresh your Captain and Engineer. (This has an inherent cost of 2 Mana.)
Horizon Chaser – Build on any terrain (except Wasteland) on the edge of the map
Icecar – Return an In-Network Good to the supply, then Gain Mana.
Limited Express – Copy a Spellcar to the immediate left or right of this one (in the same row). You must pay any costs associated with that Spellcar. (This has an inherent cost of 1 Mana.)
Liquid Purifier – Build Track on Lake and Gain Mana. (This has an inherent cost of 2 Mana.)
Luxury Carriage – Gain Specialist or Gain Spellcar. (This has an inherent cost of 1 Mana.)
Mana Surger – Gain Mana. (This has an inherent cost of 1 Mana.)
Meditation Mecha – Gain Spellcar.
Metro – Build on any terrain (except Wasteland) that is adjacent to a City.
Mirror Box – Choose a hex in your Network with a Good on it. Place a Good of the same color from the supply onto that hex. (This has an inherent cost of 1 Mana.)
Pollinator – Choose an In-Network hex. Move a Good from an adjacent hex into that hex. (This has an inherent cost of 1 Mana.)
Pollution Solution – Build Track on two Wastelands. (This has an inherent cost of 1 Mana.)
Refinery Car – Gain Specialist or Gain Mana. (This has an inherent cost of 2 Mana.)
Reforester – Build Track on Forest, then place a green Heartwood Good from the supply on that hex. Do this twice. (This has an inherent cost of 3 Mana.)
Science Car – Gain Mana or Gain Spellcar. (This has an inherent cost of 2 Mana.)
Searing Supplier – Deliver one Good. (This has an inherent cost of 1 Mana.)
Spice Convoy – Build Track on Desert and Refresh your Engineer. (This has an inherent cost of 1 Mana.)
Suburban Express – Build Track on any terrain (except Wasteland) that is Adjacent to a City or Wasteland. (This has an inherent cost of 1 Mana.)
Switching Station – Swap the position of one of your train cars with a competitor train car in an adjacent hex. (This has an inherent cost of 1 Mana.)
Terraformer – Build Track on Wasteland, then place any color Good from the supply onto that hex. (This has an inherent cost of 2 Mana.)
The Hypetrain – Gain Spellcar twice. (This has an inherent cost of 1 Mana.)
Transformer – Copy the effect of a Spellcar from the Market. You must pay any inherent costs for that Spellcar. (This has an inherent cost of 1 Mana.)
Transmuter – Replace an In-Network Good with a Good of your choice from the supply. (This has an inherent cost of 1 Mana.)
Volcanic Vexxer – Build Track on Lava, then choose a Good adjacent to that hex and return it to the supply. (This has an inherent cost of 1 Mana.)
Worldspanner – Build on any two different terrain types. (This has an inherent cost of 3 Mana.)
Bartok Kulle – Build Track on Wasteland OR Place Wasteland. If you would destroy any Goods with this placement, add them to your folio instead.
Dolores Malephaise – Pay 1 Mana to move a Good from any hex on the map that does not have a competitor train car into your Network.
Drexl – Swap the position of one of your train cars with a competitor train car in an adjacent hex.
Irialandradayamorella – Pay 1 Mana to Gain Specialist or Build Track on any terrain (except Wasteland) adjacent to a City.
Kirland Tok Kall – Pay 1 Mana to move one of your train cars from a Wasteland to another Wasteland anywhere on the map or Build Track on Wasteland.
Koul Zenanen – Place up to two InNetwork Goods next to your folio, reserving them for a future delivery. (You can hold a maximum of four reserved Goods at a time.)
Liris Aldezhi – Pay 2 Mana to Build Track on Forest two hexes away from your Network. This hex cannot be Network-Adjacent.
Marcinae Ayle Shorec – Return an In-Network Good to the supply to move your train car from that hex to an adjacent hex.
Mars Kerigan – Pay 2 Mana to Activate Spellcars a second time after you Move. (You must pay all Activation and inherent costs.)
Millicent Guthe – Place a Demand Tile from a Network-Adjacent City or Metro next to your folio, reserving it for a future delivery. You can claim this tile for one fewer Good than normally required. (You can hold only one reserved Delivery Tile at a time.)
Neuromille Alcient – Choose a NetworkAdjacent hex. Treat that hex as if In-Network for this turn. (Hexes adjacent to it are considered Network-Adjacent.)
Raith Dularis – Up to three Wasteland Transfers, City Transfers, or Competitor Transfers are free this turn.
Rayleigh Kerigan – During this turn, Move your Conductor one, two, or three spaces for free. Moving four spaces costs 2 Mana.
Runika Zenanen – Reclaim 5 Mana.
Seth Cremmul – During this turn, Activate all Spellcars on your Conductor’s space for free. Ignore any inherent Spellcar costs.
Telthurias – Pay 1 Mana to Place Wasteland onto an unoccupied edge space anywhere on the map, then Build Track in it.
Trias Blackwind – Build Track on your Home Terrain or Refresh your Engineer.
Verikalcides – Gain Mana or Gain Spellcar.
Afterworld Express – Choose an In-Network hex. Move a Good from an adjacent hex into that hex. (This has an inherent cost of 1 Mana.)
Caterpillar Conveyance Consortium – Build Track on any terrain (except Wasteland). (This has an inherent cost of 1 Mana.)
Gesselheim Imperial – Place Wasteland, then Build Track on it
Golden Sands Company – Gain a Spellcar.
Kerigan Transcontinental – Gain Specialist or Refresh your Captain and Engineer. (This has an inherent cost of 1 Mana.)
Kings’ Line – Gain Mana. (This has an inherent cost of 1 Mana.)
Starchaser Rails – Move one of your train cars to an adjacent hex. (This has an inherent cost of 1 Mana.)
Underlands Dispatch – Swap an In-Network Good with a Good in a hex adjacent to it.
Build the Map
Ensure there is a city of each color.

Metro Setup (optional)
See rulebook on demand tiles for each metro.

Place Goods
Place a Good token matching the terrain’s color on each hex that is not a City or Wasteland (purple). Keep extra goods to the side as the Supply.
Place Demands
Place a City stand on each City. Then place Demand Tiles matching the City’s color into each stand.
2 Players: 1 Double, 1 Triple, 1 Quadruple
3-5 Players: 1 Double, 2 Triple, 1 Quadruple
6 Players: 2 Double, 2 Triple, 1 Quadruple
Set up Spellcar Market
Shuffle the Spellcar tiles and place them in the Spellcar Market tray. Deal out six Spellcar tiles face-up to form a Market.
Set up Specialist Market
Shuffle each of the three types of Specialist tiles separately. Keeping them face-down, randomly deal a stack of each type. The number of tiles in each stack should be equal to the number of players plus one. Place the three stacks in the Specialist Market tray. Return the other tiles to the box without looking at them. For advanced players, you may flip all the tiles face up for an open information game.
Set up Awards (optional)
Shuffle the Award tiles and deal two of them face-up near the map. Once you’re experienced with Awards, after determining Start Player but before Selecting Companies, deal out random Awards equal to the number of players plus two. In turn order, each player will eliminate one of these rewards until there are two remaining.
Player Order and Select Companies
In reverse turn order starting with the last player, each player chooses a Company, as well as a Captain from that Company (or a Wild Captain). They take their Company’s folio, Company tray (which includes train cars, Captain placard, and Conductor pawn), and five mana crystals.
Place Headquarters
Starting with the Start Player and continuing in turn order, players place two of their train cars on the map—the first on an unoccupied hex matching the Home Terrain shown on their folio, and the second on an adjacent unoccupied hex of any type except City or Wasteland.

Most Specialists, Spellcars, and Mana in total (Do not count any printed Company Spellcars)

Most train cars on the terrain board with the fewest of your train cars (If any board has 0 of your trains, your number for this award is 0.)

Most train cars on your Home Terrain type

Most train cars on hexes containing at least one competitor train car (Remove during 2-player games)

Most Goods remaining in your Network

Most Demand Tiles of a single color

Fewest train cars on your Home Terrain type

Most train cars along the edge of the map

Fewest train cars on the map

Most Goods of a single type delivered

Most different colored Demand Tiles

Most train cars adjacent to Cities that still have at least one Demand Tile

Most train cars adjacent to Cities that no longer have any Demand Tiles

Most train cars adjacent to Cities

Most train cars on spaces containing no competitor cars

Largest single rail group (A rail group is one or more adjacent train cars. A train car can only be part of one rail group.)

Fewest train cars adjacent to Cities

Most separate rail groups (A rail group is one or more adjacent train cars. A train car can only be part of one rail group.)
After any Company has collected the required number of Demand Tiles or runs out of train cars, continue playing until all Companies have taken the same number of turns (so until play returns to the Start Player).
Once this is done, each Company may make one final delivery in reverse turn order starting with the last player. This final delivery is not a full turn—players may not use Specialists or Move the Conductor during it. You may still earn Demand Tiles if your delivery is eligible for one.
Proceed to scoring.
Goods delivered: 1VP for every Good delivered
Demand bonus: VP equal to the sum of the values on collected Demand Tiles
Award tiles (Advanced): 6VP to the player who best fulfills each objective, 4VP to the second-place player, and (in games with four or more players) 2VP to the third-place player. In a 2-player game, give 4VP to the best player only—no second-place Award should be given. In order to qualify for any points, a player must have at least a value of 1 towards the Award.
If two players tie for an award, add the next-place value and split evenly, and do not award the next place value. If three or more players tie for an award, add the next two values in and split evenly (rounding down, if necessary)
Tiebreakers
In the event of a tie in total VP, the Company that delivered the most total Goods wins.
If there is still a tie, the Company that placed the most trains wins.
If there is still a tie after that, the Company furthest from the Start Player (in turn order) is declared the winner.